Character design

Designing characters for animation and comics is one of my favourite things to do.

Feb 262017

Here are a few more visual development sketches done while working in Ralph Eggleston‘s art department on FINDING NEMO, way back in 2000. Some of my drawings of turtles and pelicans seen here (as well as designs for a moorish idol and sharks posted earlier) actually made it into the ART OF FINDING NEMO book. None of the VisDev I [READ MORE…]

WALL-E: VisDev

 Posted by on November 26, 2016  Character design, Drawings, VisDev, Work  Tagged with: , ,
Nov 262016
WALL-E: VisDev

This is some visual development for WALL-E drawn back in early 2005 while I worked under the great production designer RALPH EGGLESTON in the Pixar ART department, before working in the story department on the same project. In its very earliest incarnation, WALL-E started as an idea developed by PETE DOCTER, but when it went into production the director was [READ MORE…]

NEMO: Sharks

 Posted by on September 17, 2011  Character design, VisDev, Work  Tagged with: , ,
Sep 172011
NEMO: Sharks

Here are some visual development designs I drew for FINDING NEMO back in 2000, when I was freelancing for the Pixar art department and RALPH EGGLESTON. This was around the time that I began doing artwork in the computer, and in fact this first colour image was one of the first I’d ever finished in Photoshop. The character was drawn [READ MORE…]

3 Little Pigs

 Posted by on August 21, 2011  Character design, Drawings, VisDev  Tagged with: , ,
Aug 212011
3 Little Pigs

Many of the most-fun projects I work on never actually get made, like this one for example, a very fun project directed by Phil Robinson at Wild Brain in San Francisco. These sketches were done for a re-telling of all the classic FAIRY TALES where the BIG BAD WOLF is the baddie, BUT this time told from his point of [READ MORE…]

Jul 042011
The Cranky Doggy

A fun project I worked on a few years ago was HUBERT’s BRAIN; a quirky short CG film produced by Wild Brain (the original, San Francisco branch) and directed by Phil Robinson & Gordon Clark. Starring Peter Falk (Columbo) Jonathan Harris (Lost in Space) and Bruce Campbell (Evil Dead) the film won an Outstanding Achievement in an Animated Short Subject [READ MORE…]

Jun 282011
Cattlestar Galactica

Many years ago my friend GORDON CLARK hatched an animated project about a bio-dome of cattle lost in outer space. It was called CATTLESTAR GALACTICA. While the Sci-fi set-up is a cross between “LOST IN SPACE”, “SILENT RUNNING” and “SPACE 1999”, this story would have been largely a musical, with the bufoonish space cowboy singing lots of goofy songs to [READ MORE…]

Jun 182011
RATATOUILLE: Too many Cooks

Here’s some very early RATATOUILLE visdev I did for Jan Pinkava, way back in 2000. As far as I know, I was the first artist to have drawn anything at all on this project, and these images were done as part of the very first pitch, where Jan pitched (I think) 3 of his original ideas, from which the studio [READ MORE…]

Jun 042011
Coming To America

I recently found the drawing that got me my first job here in the USA. These rough character designs of Marty McFly & Doc Brown ultimately landed me an art director job at Colossal Pictures; my favourite company of the many I have worked at. When I faxed this from France in 1990, I was working for the Paris Disney [READ MORE…]

NEMO: Fish Tank

 Posted by on May 10, 2011  Character design, Drawings, VisDev  Tagged with: , ,
May 102011
NEMO: Fish Tank

The organising, scanning and collating of old artwork continues… Here’s some FINDING NEMO concept sketches (in gouache and pencil) from early 2000. FINDING NEMO was the first time I’d ever worked for Pixar, as a freelance visual development artist, working mostly at home under RALPH EGGLESTON’s capable supervision. I must have jammed on visdev for about 6 months or so, [READ MORE…]

Rough designs

 Posted by on April 22, 2010  Character design, Drawings, VisDev  Tagged with: ,
Apr 222010
Rough designs

Here are some rough designs from a few years ago. This project died pretty soon after the design process began, which happens to most projects I work on in development. What was unusual (but may be the shape of things to come, unfortunately) was that the company went bankrupt before I had even finished the rough drawings.