TUNNELS title Sequence
Animation tends to be an endless discussion until the money runs out, so I’m fond of this kooky title sequence for “とんねるずのみなさんのおかげでした” where there was no discussion at all.
READ MORE..Cartoonist
Visual Development & designing characters is one of my fave things to do:
Animation tends to be an endless discussion until the money runs out, so I’m fond of this kooky title sequence for “とんねるずのみなさんのおかげでした” where there was no discussion at all.
READ MORE..I often don’t realise that I’m in a sweet spot till much later, but working on FRANKENSTEIN, I knew my luck even at the time.
READ MORE..Sometimes the budgets & schedules were too restrictive to make anything good, but a lot was learned during fast & cheap experimentation.
READ MORE..The great thing about directing an animated commercial was designing characters, storyboard, layouts and animation too.
READ MORE..Today is the sixth anniversary of the day I almost left this mortal coil. Ever since, December 26th has become my own personal day of thanksgiving, where I count myself lucky to be here at all. This year I’d like to write about the landmark year of 2016, when I worked on “MARY POPPINS RETURNS” … Read more
Here are a few more visual development sketches done while working in Ralph Eggleston’s art department on FINDING NEMO, way back in 2000.
READ MORE..This is some visual development for WALL-E drawn back in early 2005 while I worked under the great production designer RALPH EGGLESTON.
READ MORE..Here Be Monsters is a book illustrated and written by Alan Snow that inspired the animated film, The Boxtrolls. The book is a rambling grab-bag of fun ideas, seemingly every idea that Alan Snow ever had up till that point. It is a very enjoyable read, but presented a problem to adapt into a 90 … Read more
Here are some visual development designs I drew for FINDING NEMO back in 2000, when I was freelancing for the Pixar art department and RALPH EGGLESTON.
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