I often don’t realise that I’m in a sweet spot till much later, but working on FRANKENSTEIN, I knew my luck even at the time.READ MORE..
Sometimes the budgets & schedules were too restrictive to make anything good, but a lot was learned during fast & cheap experimentation.READ MORE..
The great thing about directing an animated commercial was designing characters, storyboard, layouts and animation too.READ MORE..
Some visdev for incidental characters in Rocket Rabbit comics.READ MORE..
Today is the sixth anniversary of the day I almost left this mortal coil. Ever since, December 26th has become my own personal day of thanksgiving, where I count myself lucky to be here at all. This year I’d like to write about the landmark year of 2016, when I worked on “MARY POPPINS RETURNS” … Read more
Here are a few more visual development sketches done while working in Ralph Eggleston‘s art department on FINDING NEMO, way back in 2000. Some of my drawings of turtles and pelicans seen here (as well as designs for a moorish idol and sharks posted earlier) actually made it into the ART OF FINDING NEMO book. … Read more