Robert Valley

Aug 052016
 
Pear Cider & Cigarettes

I've worked in many studios, but will always have a special fondness for MAVERIX STUDIOS, the place where I first created my own ideas, rather than merely being a cog in someone else's machine. All other members of the Maverix collective explored their own creative visions too and it was constantly chaotic, nutty & fun, as such stimulating places often are. Studio founder Robert Valley [..READ MORE..]







Oct 012013
 
Tomorrow, You Only Have Memories Forever, Again. Twice.

As a child, going to the cinema was special. Seeing even a crummy movie back then was somehow way more fun than seeing an absolutely amazing movie is for me today. Of course, my childhood was in the pre-video era, when perhaps the anticipation of a movie and the fond memories of it afterward were greater than they [..READ MORE..]







My Comic-Con Shopping list

 Posted by on July 10, 2006  Friends, Reading
Jul 102006
 
My Comic-Con Shopping list

Normally at this time of year, leading up to Comic Con, I would be powering up my personal Hype Machine and trying to whet your appetites for one of my own books. This time however I haven't cooked anything new (or rather, it is still baking) but you don't need to go hungry as I have some recommendations [..READ MORE..]







UNlimited Animation

 Posted by on December 16, 2005  Film/TV, Friends, Websites
Dec 162005
 
UNlimited Animation

Some of my pals have been been cranking out some inspiring animation I want to tell you about. What I like about each of these spots is that they are all boldly stylized, proudly 2D and show that "limited" animation doesn't have to be limited at all… Chris Hauge and Halo Pictures in Sydney recently produced a nifty [..READ MORE..]







Chihuaraffe

 Posted by on January 2, 2002  Drawings, VisDev
Jan 022002
 
Chihuaraffe

This goofy Chihuahua/Giraffe critter is from the cancelled Frankenstein project, that I worked on at ILM in 1998. It was a great project with a stellar crew of all-stars, and I eventually gave up trying to design cool, tough and scary monsters, and left that to the many experts. Instead, I went for goofy ideas in an attempt to make the [..READ MORE..]