This is some visual development for WALL-E drawn back in early 2005 while I worked under the great production designer RALPH EGGLESTON in the Pixar ART department, before working in the story department on the same project. In its very earliest incarnation, WALL-E started as an idea developed by PETE DOCTER, but when it went into production the [..READ MORE..]
Designing characters for animation and comics is one of my favourite things to do.
Here are some visual development designs I drew for FINDING NEMO back in 2000, when I was freelancing for the Pixar art department and RALPH EGGLESTON. This was around the time that I began doing artwork in the computer, and in fact this first colour image was one of the first I'd ever finished in Photoshop. The character [..READ MORE..]
Many of the most-fun projects I work on never actually get made, like this one for example, a very fun project directed by Phil Robinson at Wild Brain in San Francisco. These sketches were done for a re-telling of all the classic FAIRY TALES where the BIG BAD WOLF is the baddie, BUT this time told from his [..READ MORE..]
A fun project I worked on a few years ago was HUBERT's BRAIN; a quirky short CG film produced by Wild Brain (the original, San Francisco branch) and directed by Phil Robinson & Gordon Clark. Starring Peter Falk (Columbo) Jonathan Harris (Lost in Space) and Bruce Campbell (Evil Dead) the film won an Outstanding Achievement in an Animated [..READ MORE..]
Many years ago my friend GORDON CLARK hatched an animated project about a bio-dome of cattle lost in outer space. It was called CATTLESTAR GALACTICA. While the Sci-fi set-up is a cross between "LOST IN SPACE", "SILENT RUNNING" and "SPACE 1999", this story would have been largely a musical, with the bufoonish space cowboy singing lots of goofy [..READ MORE..]
Here's some very early RATATOUILLE visdev I did for Jan Pinkava, way back in 2000. As far as I know, I was the first artist to have drawn anything at all on this project, and these images were done as part of the very first pitch, where Jan pitched (I think) 3 of his original ideas, from which [..READ MORE..]
I recently found the drawing that got me my first job here in the USA. These rough character designs of Marty McFly & Doc Brown ultimately landed me an art director job at Colossal Pictures; my favourite company of the many I have worked at. When I faxed this from France in 1990, I was working for the [..READ MORE..]
The organising, scanning and collating of old artwork continues… Here's some FINDING NEMO concept sketches (in gouache and pencil) from early 2000. FINDING NEMO was the first time I'd ever worked for Pixar, as a freelance visual development artist, working mostly at home under RALPH EGGLESTON's capable supervision. I must have jammed on visdev for about 6 months [..READ MORE..]
Here are some rough designs from a few years ago. This project died pretty soon after the design process began, which happens to most projects I work on in development. What was unusual (but may be the shape of things to come, unfortunately) was that the company went bankrupt before I had even finished the rough drawings.