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	<title>Comments on: Happy Landings</title>
	<link>http://www.james-baker.com/news/2008/04/happy-landings.html</link>
	<description>Animation storyboarder, and part time comixer, James(JAMIE)Baker spouts off about this and that.</description>
	<pubDate>Thu, 20 Nov 2008 18:06:05 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2</generator>

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		<title>By: James Baker</title>
		<link>http://www.james-baker.com/news/2008/04/happy-landings.html#comment-24568</link>
		<author>James Baker</author>
		<pubDate>Tue, 15 Apr 2008 19:47:33 +0000</pubDate>
		<guid>http://www.james-baker.com/news/2008/04/happy-landings.html#comment-24568</guid>
		<description>Sam&gt;&gt; That is a very nice offer. that San Francisco-Minneapolis commute would be a killer though, eh?</description>
		<content:encoded><![CDATA[<p>Sam>> That is a very nice offer. that San Francisco-Minneapolis commute would be a killer though, eh?</p>
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		<title>By: sam hiti</title>
		<link>http://www.james-baker.com/news/2008/04/happy-landings.html#comment-24562</link>
		<author>sam hiti</author>
		<pubDate>Mon, 14 Apr 2008 14:49:02 +0000</pubDate>
		<guid>http://www.james-baker.com/news/2008/04/happy-landings.html#comment-24562</guid>
		<description>You are always welcome at my studio Jamie- Rent free.

sam</description>
		<content:encoded><![CDATA[<p>You are always welcome at my studio Jamie- Rent free.</p>
<p>sam</p>
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		<title>By: James Baker</title>
		<link>http://www.james-baker.com/news/2008/04/happy-landings.html#comment-24558</link>
		<author>James Baker</author>
		<pubDate>Sun, 13 Apr 2008 16:54:17 +0000</pubDate>
		<guid>http://www.james-baker.com/news/2008/04/happy-landings.html#comment-24558</guid>
		<description>Benton&gt;&gt; Thanks. I was pleased with how the job came out in the end, despite all my noodling around at the early stages. I definitely get better results when I either use fewer colours or muted colours or both. When colouring using analog media, my natural tendency is to use a fruit-salad palette; an overpowering barrage of hyper-saturated colours. So one of the great things about working digitally is that I can slide that saturation down when required.

John&gt;&gt; yeah speed-lines... I think it is a relatively easy way to make some thing look more dynamic. Plus you don't have to draw a "real" background!

Derek&gt;&gt; thanks for commenting, Derek. One of my happiest creative experiences was working with you at Maverix, and in particular that 4 month period where you, Bosco and I all knuckled down and made our first self-published comic books.

As to your idea of a Darwinian environment forcing artists to fight for their visions, I think that definitely works for some people. I know that a lot of artists confess that deadlines and pressure brings out their best work. However, I think that other artists find that atmosphere creatively stifling and emotionally undermining, so I think it is a case by case sort of thing.

For me, I think I need a balance between the two. I like being part of a team or a community but I also need my alone time. Too much of either doesn't work for me.

But you are certainly right that when we don't have people pushing us we often don't do anything at all. It is a constant source of disappointment to me that I am nowhere near as productive when working for myself on my own projects as when I am working for someone else...</description>
		<content:encoded><![CDATA[<p>Benton>> Thanks. I was pleased with how the job came out in the end, despite all my noodling around at the early stages. I definitely get better results when I either use fewer colours or muted colours or both. When colouring using analog media, my natural tendency is to use a fruit-salad palette; an overpowering barrage of hyper-saturated colours. So one of the great things about working digitally is that I can slide that saturation down when required.</p>
<p>John>> yeah speed-lines&#8230; I think it is a relatively easy way to make some thing look more dynamic. Plus you don&#8217;t have to draw a &#8220;real&#8221; background!</p>
<p>Derek>> thanks for commenting, Derek. One of my happiest creative experiences was working with you at Maverix, and in particular that 4 month period where you, Bosco and I all knuckled down and made our first self-published comic books.</p>
<p>As to your idea of a Darwinian environment forcing artists to fight for their visions, I think that definitely works for some people. I know that a lot of artists confess that deadlines and pressure brings out their best work. However, I think that other artists find that atmosphere creatively stifling and emotionally undermining, so I think it is a case by case sort of thing.</p>
<p>For me, I think I need a balance between the two. I like being part of a team or a community but I also need my alone time. Too much of either doesn&#8217;t work for me.</p>
<p>But you are certainly right that when we don&#8217;t have people pushing us we often don&#8217;t do anything at all. It is a constant source of disappointment to me that I am nowhere near as productive when working for myself on my own projects as when I am working for someone else&#8230;</p>
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		<title>By: DerekMonster</title>
		<link>http://www.james-baker.com/news/2008/04/happy-landings.html#comment-24556</link>
		<author>DerekMonster</author>
		<pubDate>Sat, 12 Apr 2008 21:23:05 +0000</pubDate>
		<guid>http://www.james-baker.com/news/2008/04/happy-landings.html#comment-24556</guid>
		<description>yeah i hear you jamie-

i've always found that working from home, while it has distinct advantages and freedoms, can also be frustrating, lonesome, and nebulous.  there's a certain strength that can come from creating in context with other artists, and having a deadline that isn't self regulated can help you break through those pockets of distraction and sluggishness...

  i also love being surrounded by other artists because i'm constantly being reminded of other perspectives and methodologies...also, you get a fresh take on your own stuff, which can be vital in the darker patches of the creative process.  

   sometimes i wonder what the perfect harmony is...i know we all share fond memories of a shared studio space that has enough people for variety, but few enough to maintain intimacy.  lots of folks who work in big studios can feel overwhelmed by the sheer numbers and the inevitable meddling of middle management.  but strangely, i think those things can help the artist fight for their point of view...to better bolster their identity...i mean, if there aren't wolves at the gates, are we capable of mustering the mighty forces required be a professional artist?</description>
		<content:encoded><![CDATA[<p>yeah i hear you jamie-</p>
<p>i&#8217;ve always found that working from home, while it has distinct advantages and freedoms, can also be frustrating, lonesome, and nebulous.  there&#8217;s a certain strength that can come from creating in context with other artists, and having a deadline that isn&#8217;t self regulated can help you break through those pockets of distraction and sluggishness&#8230;</p>
<p>  i also love being surrounded by other artists because i&#8217;m constantly being reminded of other perspectives and methodologies&#8230;also, you get a fresh take on your own stuff, which can be vital in the darker patches of the creative process.  </p>
<p>   sometimes i wonder what the perfect harmony is&#8230;i know we all share fond memories of a shared studio space that has enough people for variety, but few enough to maintain intimacy.  lots of folks who work in big studios can feel overwhelmed by the sheer numbers and the inevitable meddling of middle management.  but strangely, i think those things can help the artist fight for their point of view&#8230;to better bolster their identity&#8230;i mean, if there aren&#8217;t wolves at the gates, are we capable of mustering the mighty forces required be a professional artist?</p>
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		<title>By: John Hoffman</title>
		<link>http://www.james-baker.com/news/2008/04/happy-landings.html#comment-24555</link>
		<author>John Hoffman</author>
		<pubDate>Sat, 12 Apr 2008 14:01:25 +0000</pubDate>
		<guid>http://www.james-baker.com/news/2008/04/happy-landings.html#comment-24555</guid>
		<description>Yep, working at home can DEFINITELY be tough.  You've got a great drawing posted.  I too like the muted colours and how the jet streams pop.  I'm a fan of speed lines as well.  Don't know why...</description>
		<content:encoded><![CDATA[<p>Yep, working at home can DEFINITELY be tough.  You&#8217;ve got a great drawing posted.  I too like the muted colours and how the jet streams pop.  I&#8217;m a fan of speed lines as well.  Don&#8217;t know why&#8230;</p>
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		<title>By: bentonjew</title>
		<link>http://www.james-baker.com/news/2008/04/happy-landings.html#comment-24554</link>
		<author>bentonjew</author>
		<pubDate>Sat, 12 Apr 2008 04:36:32 +0000</pubDate>
		<guid>http://www.james-baker.com/news/2008/04/happy-landings.html#comment-24554</guid>
		<description>Suh-weet! There's a nice feeling to this. I like the muted colors and how they make the jet streams really pop.</description>
		<content:encoded><![CDATA[<p>Suh-weet! There&#8217;s a nice feeling to this. I like the muted colors and how they make the jet streams really pop.</p>
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